Character Origins

Citizen Classes

Your origin sector shapes who you are. Each class brings unique strengths, weaknesses, and cultural backgrounds that define your path through Estin City.

Well Rounded & Disciplined

Militant

The Militant class comes out of the Falnen Sector, a region known for its unforgiving terrain, fractured favelas of old habitation rings, and the constant low-grade conflict that shaped its culture. People who grow up there learn to solve problems under pressure — usually with limited tools, unreliable support, and the expectation that no one is coming to save them. That upbringing produces individuals who are tactically sharp, physically durable, and able to read a chaotic situation faster than most. Militants don't posture; they operate. They know how to leverage cover, equipment, and momentum, and their decision-making tends to be brutally efficient.

Within Estin's broader systems, Militants slot naturally into high-risk contracts, enforcement work, and escort operations. Their training bias gives them an advantage in anything that demands rapid threat assessment, disciplined stamina, or coordinated aggression. They're not reckless... they just understand risk at a level most citizens never have to. You can expect Militants to excel in combat, understanding mechanics, and have great durability in most aspects.

They are the sector's answer to instability: adaptable, hardened, and built to endure whatever the city throws at them.
Starting Health
100 HP
Starting Energy
100 EN

Starting Attributes

Militant
Battle Reflexes 8.00
Luck 2.00
Intelligence 5.00
Vitality 8.00
Accuracy 4.00

Resourceful & A tech-wiz

Intellect

The Intellect class originates from Aspira, a sector built around research towers, simulation labs, and an education culture that never really switches off. Citizens there grow up navigating structured problem-solving, optimized workflows, and a constant expectation to think several steps ahead. They aren't the toughest group in Estin, but they make up for it with precision, adaptability, and strong analytical instincts. Where others brute-force a situation, Intellects break it down, map the variables, and move with intent.

In Estin's systems, Intellect citizens shine anywhere logic, efficiency, or optimization matters. They handle technical interfaces, puzzle-coded contracts, algorithmic mining rigs, economic routing, and any mechanic that rewards pattern recognition. They're capable generalists — rarely the strongest in a direct confrontation, but consistently reliable in planning, diagnostics, and decision support.

When the city throws complexity at you, an Intellect keeps the gears turning and the margin of error small.

Primary Attribute

13.00 Intelligence
Starting Health
80 HP
Starting Energy
80 EN

Starting Attributes

Intellect
Battle Reflexes 2.00
Luck 3.00
Intelligence 13.00
Vitality 5.00
Accuracy 2.00

Tough to Beat & Fast Recovery

Rugged

The Rugged class comes out of Kort, the sector that sits closest to Estin's wild edges — the fractured valleys, wind-cut flats, and geothermal pockets most citizens never bother to map. Kort isn't polished or engineered like the inner districts; it's a place where you learn to read terrain, weather shifts, and the behavior of living systems long before you learn any formal trade. Rugged citizens grow up with a practical, environmental intuition that people from the cleaner sectors usually lack.

They're not soldiers and not technicians, but they embody a hard-earned resilience and a calm, grounded presence. Their strengths show in survival mechanics, fieldwork, resource gathering, ecosystem management, and long-term endurance tasks where patience matters more than speed. Rugged individuals don't force outcomes, they adapt, watch, and outlast.

In a city built on neon, circuitry, and structured hierarchy, the Rugged represent the part of Estin that still remembers how to coexist with the land beneath it.

Primary Attribute

14.00 Vitality
Starting Health
120 HP
Starting Energy
130 EN

Starting Attributes

Rugged
Battle Reflexes 4.00
Luck 1.00
Intelligence 3.00
Vitality 14.00
Accuracy 3.00

Sneaky & Very Observant

Tracer

The Tracer class originates from Schaden, a sector built in layers — narrow corridors, compressed vertical housing, and a maze of drone paths and service shafts that outsiders never fully understand. Growing up in that environment trains people to move quietly, observe patterns, and slip through spaces most citizens don’t even notice. It's less about theatrics and more about instinct: knowing when to act, when to disappear, and when information matters more than force.

Tracers excel at precision work, infiltration mechanics, tracking, and anything that rewards patience over raw ability. They're cautious without being timid, deliberate without wasting time. In a city where every faction pushes for influence, Tracers operate in the margins, seeing what others overlook and navigating Estin's darker corners with a kind of practiced ease.

Primary Attribute

14.00 Accuracy
Starting Health
90 HP
Starting Energy
90 EN

Starting Attributes

Tracer
Battle Reflexes 1.00
Luck 4.00
Intelligence 4.00
Vitality 3.00
Accuracy 14.00

Has a way with words

Glamourist

The Glamourist class traces its roots to Helas, the sector known for commerce towers, media houses, and the kind of high-end social circuits where reputation moves faster than money. Citizens raised there learn early how to read a room, manage impressions, and turn opportunity into advantage. For them, influence isn't accidental — it's a skillset built on calculated charm, sharp intuition, and an understanding of how people and systems actually work.

Glamourists thrive in negotiations, networking, persuasion mechanics, and any profession that rewards presence and adaptability. They're not defined by material greed so much as by the pursuit of their own version of success, whatever shape that takes. In a city full of posturing and quiet power games, Glamourists navigate the upper tiers of Estin with smooth confidence, leveraging social leverage as effectively as others rely on strength or strategy.

Primary Attribute

15.00 Luck
Starting Health
50 HP
Starting Energy
60 EN

Starting Attributes

Glamourist
Battle Reflexes 0.00
Luck 15.00
Intelligence 9.00
Vitality 1.00
Accuracy 0.00